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If the player chooses to fulfill the promise, aside from several dream sequences, gameplay at first appears to continue normally until the in-game date is 2 September.

The player's perspective then switches from the protagonist to the protagonist's best friend, and the events of the scenario begin regardless of any other choices made by the player up to that point.

The keyboard can also be used instead of the mouse, with the 'enter' key serving the same purpose as clicking.

The save button can be employed at any point during the game, which also features several pages of save slots, allowing gameplay to be easily picked up from prior to a choice the player made.

In addition to the main games in the series, Hatoful Boyfriend has made transitions into other media: a monthly webcomic was serialized in the anthology Manga Life WIN , several supplementary materials and official dōjin works have been released, and four drama CDs based on the series have been made. A bird, Ryouta, flirting with the player in the original version (top) and the 2014 remake (bottom).

The in-game date is shown in the top left, and the arrow button in the top right allows the player to skip dialogue.

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“Nobody is going to take away a fisherman’s way of life. Also weighing on his decision about whether the job is worth the potential cost, which the fleet feels sharply when the crew of the wheelhouse is a very real question after he suffered a heart attack in 2016.It was developed by manga artist Hato Moa's dōjin circle Pigeo Nation Inc., and is the successor of a Flash game of the same name she created for April Fools' Day in 2011.A free demo version of Hatoful made with the Famous Writer engine was released later that year, followed by a full commercial version released on 30 October 2011 at COMITIA 98, and an English version released in February 2012.Having certain stat values are required to obtain the good endings for each love interest and to otherwise advance along certain routes.There are thirteen (fourteen in the 2014 remake) endings in total: one ending for each of the main love interests, three extended endings for three of the love interests based on stat values, one ending for the gaiden-esque Torimi Café storyline, and one ending attained if the player fails to romance any character.

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